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WATERranean, building interculture of water in MED area


Building interculture of water in MED area

WATERranean promotes coexistence and mutual understanding across the Mediterranean, helping to build a shared vision of the common destiny of human societies
inhabiting the area through the exchange and sharing of knowledge and experiences on environmental sustainability and water issues among students of Bosnia and Herzegovina, Italy and Lebanon.

The project involves teachers and students attending secondary schools in three different areas of the Mediterranean basin: Bratunac in Bosnia and Herzegovina, Trieste in Italy and Mount Lebanon Region in Lebanon.

Activities will include:
>training in schools for teachers and students on environmental and water issues with the innovative components of the gamification of learning through the use of a board game –Kallipoly– designed to involve beneficiaries in improving awareness and learning activities;
>design and realization by the students of the three countries of an original awareness product on environment and water issue through partecipatory methodologies and with the involvement of local authorities;
>visiting international best practices: a group of teachers and students from Lebanon and Bosnia Herzegovina will travel to Italy and visit with their Italian colleagues water management good practices;
>elaboration and delivery to local authorities of the three countries of a final shared document prepared by the students on project experience and possible future improvements on environmental local policies.

WATERranean is funded by Anna Lindh Foundation

Location
Trieste – Italia
Bratunac – Bosnia Erzegovina
Kabrshmoun, Mount Lebanon Region – Libano

Lead Partner
Kallipolis

Partners
Oxfam Italia in Bosnia and Herzegovina
Women association “Priroda” Bratunac
Association for Forests, Development and Conservation (AFDC) – Libano

Year
September 2016 – August 2016

Status
Ongoing

Stampa

Teachers and students will be trained on environmental and water issues with the innovative components of the gamification of learning through the use of a board game KALLIPOLY